

While the series struggled under an accelerated release schedule some years back, Ubisoft’s tentpole franchise is on a more solid pacing again. With almost two dozen titles in just over a decade (plus movies, novels, and more), the franchise has developed its own arcs and stories that go well past the events portrayed in its code.


Outside of certain poignant moments with specific characters, it's not particularly memorable.Platform: Windows (reviewed), Xbox One, PS4Īt this point, Assassin’s Creed is more of a gaming institution than a simple series. Each area is full of life, with warring leaders and political undertones driving interactions with civilians, politicians, religious cults, soldiers and bandits. The player's actions have tangible consequences in the story, which helps add some meaning to a campaign that lasts more than 30 hours.

"Odyssey" certainly doesn't suffer from a lack of content, featuring dozens of side quests, unique enemies, and mythical creatures spread across the Greek states. The visuals are good for a game with such a huge map and variety of areas, but pale in comparison to other big budget games released this year, like "Marvel's Spider-Man" and "Shadow of the Tomb Raider." The story isn't awful, but it's spread out over dozens of hours of gameplay and the open world format makes it feel in-cohesive. The RPG elements ae serviceable, but will occasionally force you to grind side quests to avoid being killed in one or two hits by an enemy that's a few levels higher. The combat is mostly fine, despite some weird targeting issues. Combat in "Odyssey" ranges from open field battles to solo stealth missions, all using the same mechanics.Īs a result, there's not much about "Odyssey" that feels exceptional.
